Vala isikhangiso

Engqungqutheleni ye-GDC (Game Developers Conference), iMicrosoft yethule inguqulo entsha ye-interface ye-DirectX eyaziwa kakhulu, okungukuthi inguqulo 12. Ukukhululwa kwayo kuhlelwe kulo nyaka, kodwa kuzoba inguqulo yokubuka kuqala, cishe ngeke sikubone okuphelile. inguqulo kuze kube yikwindla/ekwindla ka-2015 futhi isekele eceleni kwamakhompyutha ajwayelekile ane-Microsoft Windows izotholakala futhi ku-Xbox One kanye namadivayisi eselula anesistimu yokusebenza Windows Ifoni, okungukuthi wonke amapulatifomu avela ku-Microsoft.

Ushintsho oluqhathaniswa ne-DirectX 11 kusukela ngo-2009 luthinta ikakhulukazi ukusekelwa kweprosesa kanye nokusheshisa okuphelele, kuyilapho ngenxa yokusabalalisa okungcono komthwalo kanye nokusekelwa okungcono kwe-multicore, umthwalo ovelayo ungancishiswa kuze kufike ku-50%. I-Xbox One isivele inezingxenye ezithile ze-DirectX 12, kodwa ngemva kokubuyekezwa kufanele kusheshe kakhulu futhi kube nezinketho zokuthuthukisa ihluzo. Ngokusho kwabamele isitudiyo somdlalo we-Epic Games, i-DX12 kufanele futhi isetshenziswe enguqulweni yakamuva ye-Unreal Engine 4, okungase kufike ngayo isihloko esisha sochungechunge lwe-FPS oludumile lwe-Unreal Tournament. Inkampani i-Nvidia iphinde yaphawula ngokwethulwa kwenguqulo yakamuva yalesi sikhombimsebenzisi, ememezele ukwesekwa kwayo kwawo wonke amakhadi e-DX11, nezinkampani ze-AMD, i-Qualcomm ne-Intel zisabele ngendlela efanayo.


*Umthombo: pcper.com

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